Illustrations are done in Illustrator or Photoshop, concept art is created in pencil.
I built characters, environments and animated sequences for virtual worlds from 1997 to 2000 before the Dot-Com Crash for Credo-Interactive.
Splash Screens for virtual worlds. Photoshop, 3DS or Maya was used.
3D Models built for Virtual Worlds and different game engines.
Rendered 3D stills, textures and promo graphics.
Some really old links.