Hi, I am Tanya and I am an artist. It seems to run in the family except for our little brother (sorry Bro). We don’t compete: I’m the graphic artist of the bunch. One of my sisters and I started a fan art page for fun:
My work history
I received my Graphics and Visual Design Diploma from Kwantlen College in 1989 and went into printing immediately after. I worked for Transcontinental Printing and started an apprenticeship in pre-press. I moved to Kelowna and worked for Ehmann Printing and finished 3 years of 5-year apprenticeship in 4 color prepress. During that time, I started my first newspaper in the Okanagan, Boomtown Arts and Entertainment, for 3 years. I knew how to put a newspaper together, liason with the web printer, put a team together. After 3 years of apprenticing in prepress, the industry changed to computers from plates, chemicals, and film. My apprenticeship paid for computer upgrading so I moved back to Vancouver 1993, selling Boomtown and going into Desktop Publishing at Burnaby College.
My first design job was on Vancouver Island for Kask Graphics in Campbell River in 1994. I moved back to Vancouver to work at Laser’s Edge Service Bureau for several “cutting edge” years until a layoff. I was hired to run the graphics department at a busy print shop called Zippy Print until I was offered a position at Matrix Video Systems as an assistant to the Avid Video system service technician. Times changed that technology as well, so I moved to Tel Av Audio Video as a service technician, setting up sound and video for events and was eventually laid off.
I went back to school at BCIT in Computer Animation and New Media (1998) where I learned Maya, Soft Image XSI, 3D modeling, 3D animation, writing for New Media, and 2D Animation.
During school in 1998, I was hired at a startup animation company called Credo Interactive that made a proprietary software, called Lifeforms and DanceForms. The company was born out of SFU, and I was hired as an artist, animator, software tester, and plug-in tester. I worked with a large team of programmers, a smaller group of artists including myself, and our project manager, directors, and a few others.
The Director of Credo, Sang Mah, became my mentor and showed me how to Gantt chart large projects and few other managerial tricks. I was flown to different cities to demo Lifeforms for Credo at MacWorld and Siggraph in 1999. As a company, we built several virtual worlds using the Active Worlds engine and Credo’s proprietary software. Our team would brainstorm the world’s unique features like an underwater disco with a mermaid bot and funny bartender bot, dance moves, transports, and a dating game. This was 1998 and 1999. We, in the art team, would list the assets, then create them: 3D models, animation sequences, the scripts for the bots, the dating game, the environment, the textures. The programmers were working with us, getting us to test plugins on the fly working toward this unreal deadline where we would launch an online world to be shared around the world. After creating several worlds for international clients, the “DOTCOM” crash happened in 2000 but Y2K did not happen.
I taught Photoshop for Animators at BCIT, teaching the students how to create and apply texture maps to their 3D models.
I went to VanArts for Game Design and Animation in 2006. My drawing instructor was from Walt Disney and I learned so much from him. I joined a small game company (Second Sun Studios) for a contract from EA, and I modeled headlights and taillights of cars for Need for Speed Underground 2. The office was all male (nerdy male) and had one mean guy telling me that I should go back to the kitchen. Where have I heard that before? I decided to get back into graphic design. I left after the contract was done and went back into print for Wai at Graphic Zoo, learned finishing among other things.
In 2007, I started working for Business in Vancouver, Glacier Media Group on their 22 newspapers and magazines as an ad designer and publication designer. Also, in 2007, I started my second newspaper called The Skinny Magazine (2007-2010), based in Vancouver about the local music scene: reviews, news, and interviews. It became very popular and as my first newspaper but after 3 years, and the decline of newspapers’ popularity, I joined it up with BeatRoute Magazine, where it still lives as a section in the paper.
After 6 years, I was laid off from Business in Vancouver in 2013. but continued to freelance with them.
I have been freelancing since 2013 for BC Epilepsy Society, miscellanyfinds, and Arts Umbrella, among other clients from signage to social media and email newsletters in MailChimp and occasionally I take small in-house contract jobs. I’d like to find a full-time job.
I am a life-long learner and a professional. I have been to Van Arts, Emily Carr University of Art and Design, Vancouver Film School, and BCIT. Lately, I have been taking classes through Video In and Video Out, Ladies Learning Code, and this week I am at Emily Carr University of Art and Design every Sunday for 3 months.
Working conventions is my side hustle; I love the fast-paced energy, meeting 5,000 people in a day and working in a huge multi-layered team. I am a problem fixer; great at fixing problems on the fly. I think it was because I was raised by an IBM Service Technician, who’s motto was THINK.
Here is a photo of Lou Ferrigno and me at the Vancouver Fan Expo.
My portfolio site is a WIP! Hope you enjoy.
Please email me for my resume or any inquiries: dollymommadesign(at)gmail.com
Software/Skills – Expert Level
• Adobe CC software: Illustrator, InDesign, Photoshop
• Pre-press, production, and proofing. Creating print-ready files.
• Publication and book design
• Illustration and storyboarding
• Copywriting, slogans, interviewing, organizing information
• Photography and editing
• Social media: FB, Instagram, and Twitter
• Branding and logo design
• Package Design
• Time management
• Communication, managing meetings
Software/Skills – Intermediate or Currently Learning
• Video, Video editing: Final Cut Pro, AfterEffects, Premiere
• Layar: Augmented Reality
• 3D modeling and animation: Maya, 3DS
• 3D printing