3D design

I started 3D design in 1998 and worked for several years (building virtual worlds and demoing proprietary software for Credo Interactive) before the dot com crash and then afterwards school at VFS, Van Arts, and then teaching at BCIT, freelance, and one published video game title, “Need for Speed Underground 2.”

https://www.theguardian.com/lifeandstyle/2012/may/28/female-victim-charles-taylor-speaks

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